I think it certainly will help
and create a bigger "menu" of things Denbrock can build around him in the early going. Still, there are a bunch of operational things that don't overtly cost the team but add up to disadvantage once you get figured out.
Here's an example on his nice fadeaway deep ball early in the spring game:
https://bluegraysky.com/forum/index.php?id=557885
While it looked like Carr made a great throw on the RPO (and, in fairness, he did) you could look at this as a DC and realize he doesn't see his give cues well, which means you can cheat against the RPO look, bait him into stuff, etc.